Saturday, December 24, 2005

Best PlayStation 2 Game of 2005


With the Xbox 360 already on store shelves, and the promise of both the PlayStation 3 and the Nintendo Revolution in 2006, this year will likely stand as the last great year for the PlayStation 2. And, truly, it has been an amazing year for Sony's warhorse. Developers have never been more comfortable with the hardware, producing what are easily the best-looking games to appear on the PS2. Though there's no shortage of sequels, there have also been some astonishingly good games based on 100 percent original concepts that promise to become next-gen staples. PlayStation 2 owners have never had such a great variety of amazing games to choose from.


God of War is one of the best action adventure games on the PlayStation 2, and it should not be missed.







Guitar Hero plays fantastically, it has great music, and, for a change, it's a rhythm game that's accessible to beginners.







Originally released for the GameCube, Resident Evil 4 makes few sacrifices in bringing all its gory glory to bear on the PlayStation 2 and delivers one incredible thrill after another.






With a little patience and a taste for high-concept adventure, you'll find an experience in Shadow of the Colossus that's unlike any other.







This fighting game is even more addictive and exciting than the original Tekken was when it first exploded onto the PlayStation back in 1995.




Wednesday, December 21, 2005

Mortal Kombat : Shaolin Monks WINS GameSpots Most Surprisingly Good Game of 2005!

GameSpot has been presenting their nominations for their Best of 2005. While it didn't get nominated for Best Action/Adventure Game (where the competition is fierce), Midway's Mortal Kombat: Shaolin Monks WAS nominated for Most Surprisingly Good Game under their Special Achievement awards! From the article:

At GameSpot we make every effort to approach each new game without any preconceptions about its quality. But in some cases, a game will surprise us with how good it is, which makes us realize that we weren't really expecting much from it, for one reason or another. Maybe the game seemed generic at first glance, or maybe the concept seemed too gimmicky. Oftentimes, the odds are stacked against a game from the outset. Movie-licensed games, for instance, have a long tradition of being, well, garbage. Some genres simply have a reputation for being too unwieldy for or inaccessible to the average gamer. The sleeper is the one that rises above any preconceived limitations and proves itself to be truly great, which is exactly what these five games have done.

...

Considering that every other Mortal Kombat game that didn't focus solely on one-on-one fighting absolutely tanked, and the developer's previous work included duds like Wu-Tang: Shaolin Style and Backyard Wrestling, Mortal Kombat: Shaolin Monks was a real long shot.

Wednesday, December 14, 2005

Hints of Shenmue 3 for Next-Gen?

Gamers were calling the recently announced Sega title Ryu ga Gotoku the new Shenmue because the screenshots looked eerily like the visionary, if ill-fated, game that debuted on the Dreamcast.

Now Kikizio says that there is a Shenmue 3 in the works, and it's completely unrelated to Ryu ga Gotoku. According to their report, which cites an anonymous source, Yu Suzuki, legendary designer of the series, is not involved in the mystery project. The editor at Kikizio says he knows who is working on it, but beyond saying that the studio AM2 is involved, cannot reveal further details.

The writer does however quote his source as saying that the work on the project is at an advanced stage: "the texture and modelling work is ready, they know what their characters look like and there's hundreds of gigabytes of [uncompressed] textures. Game designs are done. There is no more research to be done. It's a matter of 'porting' to whatever console.

Sega has no comment; like many companies, they have a policy of not commenting on rumors or speculation.

While this may be made of pure fluff, it'll certainly fuel speculation amongst die-hard fans who have long awaited a sequel. Of course, just because a project may or may not be in development does not necessarily mean it will ever see the light of day, but here's at least one fan hoping that the Shenmue chapters will yet be written.


Tuesday, December 06, 2005

Prince of Persia : The Two Thrones






The Good
:
Same great environmental puzzles you loved from the first two games; lengthy, well-paced campaign; speed kills keep the action moving; fun and challenging boss fights; prince lost the baditude.
The Bad: Certain scenes rely too much on trial and error; start of the story may cause confusion.

The Two Thrones marks a fitting end to a fantastic trilogy. The plot ties up all the loose ends and should prove satisfying for fans of the series. Though some new gameplay mechanics have been introduced, such as the speed kill and the new tricks of the Dark Prince, The Two Thrones is still basically very similar to the other two games--if you didn't like those for some reason, this game's not likely to pull you in. But for those of us who love solving the environmental puzzles and seeing the beautiful environments that the series is known for, The Two Thrones delivers in spades.

Friday, December 02, 2005

Street Fighter animation: Ken the "Casanova"

Once again, thanks to the Kombat Pavillon, here is a new animation showing all the things to avoid when approaching women ;) . Enjoy by clicking here.

Thursday, December 01, 2005

New hope for Shenmue 3?

Several Japanese websites report today that Gargoyle Mechanics has announced support for the Xbox 360. The reports claim Microsoft Game Studios Japan has signed Gargoyle Mechanics to develop games for the Xbox 360.

Gargoyle Mechanics is a Japanese development studio comprised in part from employees who previously worked on games for the Sega Dreamcast, including the Shenmue series.

In 2002, Xbox gamers enjoyed Shenmue II, the sequel to the first Shenmue title for the Sega Dreamcast. Shenmue II was developed exclusively (amongst the next-gen consoles Xbox, PS2, and GameCube) for the Xbox by SEGA-AM2 under the direction of world-renowned video game developer Yu Suzuki. Shenmue II was released on the Dreamcast prior to being brought over to the Xbox.

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