Thursday, May 25, 2006

Th 3rd Mortal Kombat movie update

Seems that the fine folks over at MovieWeb conducted an interview with John Medlen, the actor who played Ermac in Mortal Kombat: Annihilation and stunt coordinator for other such movies. In regards to his ties with the increasingly mysterious Mortal Kombat 3 movie, he had this to say:

Question: What are you currently working on? What�s next?

John Medlen: I�m scheduled to do Mortal Kombat 3. That doesn�t have a start date. The producer Larry Kasanoff, he�s pushing for his other animation feature, it�s computer animated called Foodfight!. I think that�s the first thing on the list. And then when the right time happens, Mortal Kombat will kick in.

Question: I know that you were in Mortal Kombat: Annihilation. Will you be acting in Mortal Kombat 3 or just doing stunt coordinating?

John Medlen: That hasn�t been determined yet. When the time comes, depending on how much I have to deal with, as far as coordinating and if I�m going to second unit direct. That�s gonna be a very busy show because I think they�re running simultaneously, first and second units just because of the way they want to schedule it. So it�s gonna be very busy. Of course I�d love to perform, just for having a good time... so I�m hoping it happens but I�m not gonna be disappointed if it doesn�t.

So it would appear that MK3 has taken a slight the backburner approach to some other Threshold projects, but is still seemingly in the plans. We can only hope 'the right time' will kick in soon...

Thursday, May 18, 2006

No more hope for Shenmue...?

During last week's E3, a lot of Shenmue fans were hoping to finally get some news about an eventual sequel... the result: nothing, nada, niet, walou...:(
We'll probably never have the opportunity to finish the saga of Ryo Hazuki, unless...

Tuesday, May 02, 2006

Scorpion's Random day

A random day in Scorpion's life ;)
Click here!

Friday, March 31, 2006

God Of War 2 : Divine Retribution

It should come as no surprise that Sony and well-known game designer David Jaffe are working on a follow-up to last year's God of War. After all, you don't create one of the best-selling and most highly acclaimed new intellectual properties of the year and then just put it out to pasture. For the first time, we got to check out a trailer of footage from God of War II, featuring the continuing adventures of everyone's favorite angry Spartan warrior, Kratos. The game is due out on the PlayStation 2 in the first quarter of 2007.

Not a whole lot has changed since the original God of War--except that, well, Kratos has become a god. But it looks as though he won't be copping out and smiting all his foes with his newfound divine powers. Rather, the gameplay in this sequel looks to build on and extend the diverse and frantic action that Jaffe and team built in the original game. The trailer showed a mixture of outdoor and templelike interior environments, and Kratos showed off many ultraviolent new moves similar to those we saw last year. As you might expect, the game is again set in mythological ancient Greece, and the trailer showed off a number of the new foes you'll face, such as the three-headed dog cerebus and the one-eyed giant cyclops. The trailer even showed Kratos riding atop an eaglelike griffon--and then unceremoniously ripping its wings off.

God of War II will feature new attack maneuvers, magic spells, and other offensive capabilities for Kratos. Predictably, the new game looks more like an evolutionary step over the first God of War than a radically new experience. Sony commented during the keynote address that God of War II is appearing on the PlayStation 2 rather than the PlayStation 3 to satisfy current owners who aren't ready to make the next-gen leap just yet. If development continues apace, the game should make for a nice late Christmas gift to legions of gamers early next year.

Tuesday, March 28, 2006

Mortal Kombat: Another Freakin' Spoof

The second episode, the title says it all. ENJOY!!!

Monday, March 27, 2006

The Real Mortal Kombat: Episode 3

Here is the third sequel of the very popular MK parody, The Real Mortal Kombat.
And this time we have some Midway vs Capcom confrontation ;). ENJOY!!!

Sunday, February 26, 2006

TRMK Does Mini-Review of Midway Arcade Treasures: Deluxe Edition for the PC

The folks over at TRMK have reviewed the classic ports of MK1, MK2, and MK3 included on Midway Arcade Treasures: Deluxe Edition for the PC. Keep in mind this is the first time all 3 MK games are available on the PC in one port. Their review begins with problems using the copy-protection software that the disc uses:

As with all recent Midway PC games, Midway Arcade Treasures Deluxe Edition contains a controversial Star Force copy protection software. Just type "starforce" into Google and you'll see many of the issues people have with this type of copy protection. The first annoyance this copy protection causes is a mandatory reboot of the system in order to play any of the games after installing them, unless you have already installed a game previously with Star Force protection.

If you have previously purchased Midway Arcade Treasures 2, then you have seen everything there is to see here. Both Mortal Kombat II and Mortal Kombat 3 are exactly the same games seen on the consoles, quirks and all. All of the terrible oversights are present, such as flickering and dissapearing shadows and the poorly mapped pause and start buttons on the same button resulting in no hidden Smoke battle and no Random Select. Unfortunately, instead of fixing these problems plaguing the console release of these games, the developers have introduced a new serious flaw that affects ALL games in the Midway Arcade Treasures 2 compilation. Every game's music is non-existant. Not a single background music song is heard in any of the games on Midway Arcade Treasures 2. The console version of the arcade Mortal Kombat 3 had some big problems with the music and it seems like the baby might have been thrown out with the bath water in this instance. This is an inexcusable omission that cannot be overlooked as the games feel soulless without their background tracks.

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